Paul,
Paul_S said:
is it your understanding that, in real life, a person can at any time start looking for heavenly treasures as he should?
Yes. But another question is will the person look for the Heavenly treasures which God speaks about in the Bible. Like you know people have many gods but no one knows the Father except the Son and he who Son reveals Him. (Psa 73:9)
The reason I mention this is because we may have not fully understood each other, I hope I was able to clear this out? I know that no one can't find God if God doesnt allow and that He encourages to search for Him. (Psa 27:8)
You have said that your "
target audience is every lost person who likes playing on-line playable adventure games". You also said that an example of a "moral lesson" for players of the game is:
If you do what is right you are blessed ...
Will the lost players also be told that
all of their "righteous deeds" are as filthy rags, and that if they fail, even once, to continue "doing what is right", they are actually under a curse?
Yes I think a good lesson could be made from that. Are you referring to the breaking of the law when you mention curse? That is another important teaching and it is related to the fact that all have sinned and fall short of the glory of God, isn't it?
When a non-Christian player "makes a right choice" in the game, how will your program know whether to tell him "you are blessed for doing God's will" or "you are cursed for hating God, honoring him with your lips, not your heart?"
The game doesnt simply do that, it doesnt evaluate player's heart as it cannot, only God can. <img src="/forum/images/graemlins/smile.gif" alt="" />
However an example of an right choise and the rewards could be as follows: A woman dropped a coin in the ground and cannot find it. She needs it very much for food. If player finds the coin he has two options, either give the coin to the woman or keep it. Now we dont have to tell the player that its wrong to keep the coin and let the woman to starve but what we do is that if the player returns the coin to the woman, she thanks him and that's it for now but later some other person (also combuter controlled like the woman) comes to talk the player saying "I heard you helped my wife while I was away and now I want to reward you".
This is a symbolic repsentation of the blessing of rightneusness which Israel gained when they followed God and the message is: do good and you will be rewarded.
I dont feel like this is the best way to teach in the game but it is a one way. What do you think?
I dont want to say that God would bless something for sure nor judge but the idea is based in the fact God blesses those who keep His commandments which I can rely on and say it now because He is also loyal.
I hope my english was good enough in there and I'll just add that the idea is not to make any step by step guides or "judgin system" but to represent Jesus' teachings in real life situations. For example player may have change to exalt himself at some point by braggin about his skills or popularity and then be abased.
Thank you for your questions you really make me think and please dont jump in to any quick conslusions if I have failed to express my views.
<img src="/forum/images/graemlins/BigThumbUp.gif" alt="" />
Jari.