Hi Tom,

Quote
Tom said:
One of the things that I thought about while reading what you wrote, is the fact that there are many non Christians who in the eyes of the world are very good people.
In other words, these kinds of people will probably make the right choice when given your example of the women who dropped the coin. However, this in no way makes the person any closer to God.
Your example only works in the case of people who are already saved. It that case, as indicated in the book of James, it shows the persons faith at work.

That is a good point.

It's a real challenge that believers, non-believers and false-believers will all play this game, what I am really exited about however is that in the game the questions,lessons and everything represented to the player can be determinted by the choises player makes. For example player can preach the Gospel of Christ to the combuter controlled humans by selecting predefined speech options and thefore learn new things about Gospel him self, but if player chooses not to preach the Gospel the combuter human will preach the Gospel to the player. See how that would work? A Christian player would choose to preach while non-believer would not preach but be preached to and both learn in an interactive way.


Quote
Tom said:
As I indicated in my other post, it might be a good idea if you can somehow use a catechism such as is found here in your game.
Why try to reinvent the wheel?

This is great assuming that the catechism has good/right answers and I will definetely look answers from it.

God bless you.

Last edited by CJari; Sun May 07, 2006 9:55 AM.